vulkan: Make MVP matrix available to vertex shader
authorBenjamin Otte <otte@redhat.com>
Wed, 7 Dec 2016 00:48:31 +0000 (01:48 +0100)
committerBenjamin Otte <otte@redhat.com>
Fri, 9 Dec 2016 17:35:51 +0000 (18:35 +0100)
commit583956266e2c1fd615987d1319058cfcc4fc0753
tree1c61411cc5bbc22f076de9594157d66dc8644ec6
parent13b53656eacbc8d9fe24242b0295caed999e9587
vulkan: Make MVP matrix available to vertex shader

We use push constants for this.
gsk/gskvulkanpipeline.c
gsk/gskvulkanrenderer.c
gsk/resources/vulkan/blit.vert.glsl
gsk/resources/vulkan/blit.vert.spv